Ideas and suggestions for The Crust from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server

771 votes

Coop (or versus)

A coop mode where you can play together with some friends. Plan together, build together. Split tasks. A simple coop-mode like prison architect has would be ok. Or ...
Suggested by: Rudolf Fischer (10 May, '24) Upvoted: yesterday Comments: 22
Under consideration
737 votes

Cancel demolish command

https://discord.com/channels/670425270615932951/1165611966635704353
Suggested by: Alexander Levchenko (09 Mar, '24) Upvoted: 13 Apr Comments: 1
Done
644 votes

Add option for rovers to auto-scout/auto-mineral scan

Nothing worse than spending 10min fixing a production issue underground only to realize my rovers have been sitting on their butts not scanning/exploring. ...
Suggested by: Acrim (26 Feb, '24) Upvoted: 30 May Comments: 5
in development
641 votes

A way to filter Contracts by Resource type

An option in the contract screen to choose an Resource type and show all Contracts that are looking for that Resource, would very useful when needing to compare ...
Suggested by: Angel (10 Mar, '24) Upvoted: 13 Apr Comments: 7
502 votes

Drone building

Really need a way to build drones, thought they would've been available in small vehicle construction. Buying them from earth on the market is incredibly expensive. ...
Suggested by: Alphabra (15 Mar, '24) Upvoted: 16 May Comments: 1
408 votes

Add storage management, release and storage limits for the resource

Add the possibility for any storage to set a resource output limit. I.e. we set the condition "minimum steel balance = 100" in the storage, it means that all incoming ...
Suggested by: nightinggale (09 Mar, '24) Upvoted: 16 Mar Comments: 6
Done
325 votes

Assign drones to storages, factories

If you have a Regolith Bulk Storage, assign 1-2 drones to the storage and these drones will do only this task, cleaning the floor. Same with a factory with high ...
Suggested by: HellyWorld (10 Mar, '24) Upvoted: 29 May Comments: 1
Planned Drones
291 votes

Conveyors should be cheaper and give full refunds

When you reach the stage where you want to go full Factorio/Satisfactory with your production lines, you quickly run into a massive wall which is raising money just ...
Suggested by: TwilightSentinel (09 Mar, '24) Upvoted: 26 May Comments: 6
Done
273 votes

Cancel expedition.

If we accidentally start an expedition or change our minds about them, we need some way to cancel them. It's extremely punishing to be locked into an expedition until ...
Suggested by: IRAKLE (26 Feb, '24) Upvoted: 11 May Comments: 0
244 votes

Complex factories dispersing slag

After playing the game for only 160 hours i have worked out the ammount of slag you get is very high, this itself is not a problem but with only smart concrete to get ...
Suggested by: Drakarious (09 Mar, '24) Upvoted: 30 May Comments: 14
Planned
226 votes

Square Mining area

the ability tile to be able to do a 3x3 square and a 5x5 square aswell in adition to the exisiting mode maybe just add a toggle for "round or square" marker? ...
Suggested by: Ian-Aurgnet (09 Apr, '24) Upvoted: 16 May Comments: 2
Done
210 votes

Resource Type Indicator for Input/Output Ports

Background: Facilities have predetermined resource types for each input and output. We can see the mapping when placing the facility - however once it's built there ...
Suggested by: Martinito (15 Mar, '24) Upvoted: 16 Mar Comments: 3
210 votes

Conveyor belts into storage should set the storage to that product

When setting up a conveyor belt initially, the output of the producer should automatically set the product that is being stored. ...
Suggested by: Balroth (27 Mar, '24) Upvoted: 30 May Comments: 1
Under consideration
178 votes

UI Improvement. Day/night cycle counter or (Overlay grid on day/night cycle indication)

1.When I hover over the day/night cycle I would like to see how much time I have back from the current daytime or nighttime. 2.I think it would be useful to add a ...
Suggested by: Hyperion5 (09 Mar, '24) Upvoted: 17 Mar Comments: 3
Planned
173 votes

Ore Scanner (pulses out in a circle scanning)

im not sure if im alone here but i personally do not find it entertaining scanning for ore with the range/width mechanic. i would find it alot better if we had a ...
Suggested by: Drakarious (10 Mar, '24) Upvoted: 21 May Comments: 8
Under consideration
170 votes

A "Planning Mode" where new constructions are paused for finding the right layout

It's annoying when I place a new building to plan my new <raw material mining / processing / storage> complex and the drones start rushing in and building my stuff ...
Suggested by: LarsTheDevil (23 Jul, '24) Upvoted: 30 May Comments: 11
in development
155 votes

Drones should prioritize the closest storage when picking/delivering resources

Right now it looks like drones try to equally distribute materials, prioritizing the most empty storage when delivering resources, and the most full when picking ...
Suggested by: rob006 (09 Mar, '24) Upvoted: 16 May Comments: 3
in development
152 votes

Increase Priority from three to five

With larger factories, having just three levels of priority is fairly limited. Sometimes things need to have some priority, but not top, or isn't that important, but ...
Suggested by: Ellri (28 Jul, '24) Upvoted: 30 May Comments: 3
Done
147 votes

queue research for locked research options

for example i started a new game and i started researching regolith processing but i cant queue the next tech options that come after that, being able to queue locked ...
Suggested by: IRAKLE (03 Jun, '24) Upvoted: 2 days ago Comments: 2
Under consideration
142 votes

add a way to configure drone tasks

it would be nice to have a way to reserve some drones for only building, repairing or logistics, either with a configurator, or as an ui. if there's an ui for the ...
Suggested by: satibel (09 Apr, '24) Upvoted: 2 days ago Comments: 1
Under consideration
138 votes

Automatic scanning of underground resources in a random direction when the battery is 100% charged

Two, any time battery capacity hit 100%, the Ore Detector would send out a maximum-range ping in whatever direction scans the most unscanned squares. If there are ...
Suggested by: Eric Neiman (27 Mar, '24) Upvoted: 19 Mar Comments: 0
Under consideration
126 votes

select multiple buildings at once to change their common settings or dismantle them

I'd love to be able to select all my iron production and enable/disable if they are on/off, if drones can pick in them, or set the priority. same thing for ...
Suggested by: satibel (09 Apr, '24) Upvoted: 30 Apr Comments: 1
in development
126 votes

Add WASD Controls on Research Page

Add scrolling up/down and "tabbing" left/right between the research categories using WASD on the research page. For example, hitting A while on the Engineering tab ...
Suggested by: Sky (15 Mar, '24) Upvoted: 30 May Comments: 0
in development Research
119 votes

Ability to move the Ore Detector

Having to rebuild the ore detector just to scan from different sides of the open area underground is a waste, as is trying to scan across the open area of the base to ...
Suggested by: NoReason (09 Mar, '24) Upvoted: 30 Apr Comments: 7
Under consideration
117 votes

Big contract indication

An additional aspect that would be useful would be if the contracts also give an indication if they require significantly more of a resource than is available.
Suggested by: Ellri (20 Jul, '24) Upvoted: 16 Mar Comments: 0
Under consideration
113 votes

Contract destination color coding

A simple change, really... but which would significantly improve Quality of Life. Right now, you have to look twice when picking contracts to see if they're ...
Suggested by: Ellri (20 Jul, '24) Upvoted: 16 May Comments: 0
Done
106 votes

UI improvement. Add an indication of battery charging time (how many days until fully charged)

At the power status, during the day, instead of displaying how many days the batteries can hold (the ”+++” symbol) it would be useful to know how many days it would ...
Suggested by: Hyperion5 (09 Mar, '24) Upvoted: 30 May Comments: 1
Under consideration
104 votes

Easy way to detect when a regolith is depleted

When the regolith extractor has depleted the mine, it gets the electricity warning sometimes, it might be good if the hold building becomes highlighted red or ...
Suggested by: Max Rodas (23 Jul, '24) Upvoted: 16 Mar Comments: 2
Done
101 votes

Building boundary

Would be nice when building on the surface to see the boundaries where we can vs. cannot build. As things are in the demo at least, you can only discover this by ...
Suggested by: KMack413 (17 Mar, '24) Upvoted: 16 Mar Comments: 0
Done
94 votes

Cargo pod - auto fill max capacity (for contract delivery)

In most cases you need to fill up at least 1 - 3 cargo pods for contracts / sale on the market. It would add a lot of convenience if you could choose resourse, choose ...
Suggested by: Alex (03 Aug, '24) Upvoted: 16 Mar Comments: 2
Done
92 votes

Maintenance Specialty For Robots

Along with transport and mining it might be useful to be able to reserve some robots for maintenance on factories. Running into an issue were I'm working to fill a ...
Suggested by: noslotron (15 Mar, '24) Upvoted: 16 Mar Comments: 2
92 votes

Storage Manager for Flight Control Center

Background: Resource Storage boxes have a Storage Manager where we can control which (types of) resources can be brought in (and taken away) using drones. Storage ...
Suggested by: Martinito (10 Apr, '24) Upvoted: 16 Mar Comments: 0
Done
88 votes

Contracts place too much pressure on the new player in the beginning

Greetings! While contracts are amazing, it feels like they are way too much pressure at the beginning (once they start having expiration timers). As I first played ...
Suggested by: Angel (15 Mar, '24) Upvoted: 16 Mar Comments: 2
87 votes

Smart notifications when a price is reached in the market.

Two that come to mind that I forgot to mention in the survey. I saw that Weezer had mentioned a mechanic for the market. I wanted to put it somewhere easily ...
Suggested by: Rinzler0001 (26 Feb, '24) Upvoted: 16 Mar Comments: 1
Done
86 votes

Greater POI variation on the surface

After the first dozen or two, the variation of POIs on the surface gets fairly boring. We know the game is still early in development and that more variation is to be ...
Suggested by: Ellri (29 Jul, '24) Upvoted: 16 Mar Comments: 0
in development
86 votes

Ability to Move Buildings

Give players the ability to move a placed building, either for free (pick up and drop) or at a small cost and use Drones to dismantle and replace it. It is the same ...
Suggested by: Edd (23 Jul, '24) Upvoted: 17 May Comments: 0
Under consideration
85 votes

Reverse belt direction.

After placing a belt and items are on it, If you change a sorter or want to move items which have already been put into a storage container you have several issues. ...
Suggested by: Joran (01 Aug, '24) Upvoted: 17 May Comments: 0
Under consideration
84 votes

Landing platforms - demolition and renaming

We should be allowed to demolish our landing platforms, and relocate them. Additionally the ability to NAME each one, as some should have higher priority then others. ...
Suggested by: Nemesis851 (09 Mar, '24) Upvoted: 16 Mar Comments: 2
Done
80 votes

Add materials to the cost of conveyor belts.

With how simple conveyors are (motor+plastic or rubber belt, metal ones are also an option), why do they cost money and not resources? That bit has confused me ...
Suggested by: AndreyKl (09 Mar, '24) Upvoted: 16 Mar Comments: 4
Under consideration
78 votes

View buildable area

When I'm in building mode I would like to see where I can build OR having a layout that can show me where I can build, therefore I can plan forward what should I ...
Suggested by: IRAKLE (27 May, '24) Upvoted: 16 Mar Comments: 2
Done
77 votes

Add slag belt feed to large organic farms

We can belt the organics out… why can’t we belt the slag in?!
Suggested by: RPGDinosaurBob (13 Aug, '24) Upvoted: 16 Mar Comments: 0
Done
75 votes

Excavation Designation Tool (Add a square brush and a large brush)

I don't get why we need to have a separate toggle button to change between highlight and erase. Surely the best option would be to have left mouse button to ...
Suggested by: IRAKLE (27 May, '24) Upvoted: 21 Apr Comments: 1
Done
74 votes

Wall Conveyor port

A conveyor port we can mount on walls like ventilation systems to be able to move items with belt between inside and outside of an habitation.
Suggested by: EMP (23 Jul, '24) Upvoted: 2 days ago Comments: 2
in development
74 votes

Filter resources except

Adding the ability to negate exceptions in splitters would be a significant quality-of-life improvement. For instance, you could configure a splitter to send Iron to ...
Suggested by: HellyWorld (15 Mar, '24) Upvoted: 21 Apr Comments: 1
71 votes

Science-to-money converter

There's also an idea to add the ability to convert science into money to the game, perhaps with a separate research or a new interface where you can choose the type ...
Suggested by: IRAKLE (09 Apr, '24) Upvoted: 21 Apr Comments: 2
in development
68 votes

Type in box for the amount of resources sent

not sure if this was suggested in suggestion chat (as there's way too many messages to go through) but I'd love to see a type in box next to the resource amount ...
Suggested by: Baika (09 Mar, '24) Upvoted: 16 May Comments: 0
Done
66 votes

Able to empty Resource Storage without destroying and rebuilding (Add drop resource button)

Though you can just swap the resource to another but having a button to empty or clear the storage would be good ...
Suggested by: Angel (27 Mar, '24) Upvoted: 21 Apr Comments: 0
Planned
63 votes

Multi-regolith Refinery improvement

Currently, Singe regolith refineries can be daisy chained easily with the slag passthrough, would propose at least moving all the oxide outputs to one side of the ...
Suggested by: Octavian (30 May, '24) Upvoted: 30 May Comments: 3
Planned
62 votes

A way to see Conveyor Upgrade cost when upgrading

Being able to know before upgrading rather than click and hope you have enough credits, either something where the mouse cursor is when you hover over conveyors after ...
Suggested by: Angel (27 Mar, '24) Upvoted: 21 Apr Comments: 0
55 votes

Slag refinement

Perhaps a tech to refine the slag even more and capture the oxygen that's off gassed from the assorted oxides In the slag the major components of these slags include ...
Suggested by: Sacafe (02 Aug, '24) Upvoted: 16 May Comments: 3
Planned