Ideas and suggestions for The Crust from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server
771
votes
Coop (or versus)
A coop mode where you can play together with some friends. Plan together, build together. Split tasks. A simple coop-mode like prison architect has would be ok.
Or ...
Under consideration
737
votes
644
votes
Add option for rovers to auto-scout/auto-mineral scan
Nothing worse than spending 10min fixing a production issue underground only to realize my rovers have been sitting on their butts not scanning/exploring. ...
in development
641
votes
A way to filter Contracts by Resource type
An option in the contract screen to choose an Resource type and show all Contracts that are looking for that Resource, would very useful when needing to compare ...
502
votes
Drone building
Really need a way to build drones, thought they would've been available in small vehicle construction. Buying them from earth on the market is incredibly expensive. ...
408
votes
Add storage management, release and storage limits for the resource
Add the possibility for any storage to set a resource output limit. I.e. we set the condition "minimum steel balance = 100" in the storage, it means that all incoming ...
Done
325
votes
Assign drones to storages, factories
If you have a Regolith Bulk Storage, assign 1-2 drones to the storage and these drones will do only this task, cleaning the floor. Same with a factory with high ...
291
votes
Conveyors should be cheaper and give full refunds
When you reach the stage where you want to go full Factorio/Satisfactory with your production lines, you quickly run into a massive wall which is raising money just ...
Done
273
votes
Cancel expedition.
If we accidentally start an expedition or change our minds about them, we need some way to cancel them. It's extremely punishing to be locked into an expedition until ...
244
votes
Complex factories dispersing slag
After playing the game for only 160 hours i have worked out the ammount of slag you get is very high, this itself is not a problem but with only smart concrete to get ...
Planned
226
votes
Square Mining area
the ability tile to be able to do a 3x3 square and a 5x5 square aswell in adition to the exisiting mode maybe just add a toggle for "round or square" marker? ...
Done
210
votes
Resource Type Indicator for Input/Output Ports
Background: Facilities have predetermined resource types for each input and output. We can see the mapping when placing the facility - however once it's built there ...
210
votes
Conveyor belts into storage should set the storage to that product
When setting up a conveyor belt initially, the output of the producer should automatically set the product that is being stored. ...
Under consideration
178
votes
UI Improvement. Day/night cycle counter or (Overlay grid on day/night cycle indication)
1.When I hover over the day/night cycle I would like to see how much time I have back from the current daytime or nighttime.
2.I think it would be useful to add a ...
Planned
173
votes
Ore Scanner (pulses out in a circle scanning)
im not sure if im alone here but i personally do not find it entertaining scanning for ore with the range/width mechanic. i would find it alot better if we had a ...
Under consideration
170
votes
A "Planning Mode" where new constructions are paused for finding the right layout
It's annoying when I place a new building to plan my new <raw material mining / processing / storage> complex and the drones start rushing in and building my stuff ...
in development
155
votes
Drones should prioritize the closest storage when picking/delivering resources
Right now it looks like drones try to equally distribute materials, prioritizing the most empty storage when delivering resources, and the most full when picking ...
in development
152
votes
Increase Priority from three to five
With larger factories, having just three levels of priority is fairly limited. Sometimes things need to have some priority, but not top, or isn't that important, but ...
Done
147
votes
queue research for locked research options
for example i started a new game and i started researching regolith processing but i cant queue the next tech options that come after that, being able to queue locked ...
Under consideration
142
votes
add a way to configure drone tasks
it would be nice to have a way to reserve some drones for only building, repairing or logistics, either with a configurator, or as an ui.
if there's an ui for the ...
Under consideration
138
votes
Automatic scanning of underground resources in a random direction when the battery is 100% charged
Two, any time battery capacity hit 100%, the Ore Detector would send out a maximum-range ping in whatever direction scans the most unscanned squares. If there are ...
Under consideration
126
votes
select multiple buildings at once to change their common settings or dismantle them
I'd love to be able to select all my iron production and enable/disable if they are on/off, if drones can pick in them, or set the priority.
same thing for ...
in development
126
votes
Add WASD Controls on Research Page
Add scrolling up/down and "tabbing" left/right between the research categories using WASD on the research page. For example, hitting A while on the Engineering tab ...
119
votes
Ability to move the Ore Detector
Having to rebuild the ore detector just to scan from different sides of the open area underground is a waste, as is trying to scan across the open area of the base to ...
Under consideration
117
votes
Big contract indication
An additional aspect that would be useful would be if the contracts also give an indication if they require significantly more of a resource than is available.
Under consideration
113
votes
Contract destination color coding
A simple change, really... but which would significantly improve Quality of Life.
Right now, you have to look twice when picking contracts to see if they're ...
Done
106
votes
UI improvement. Add an indication of battery charging time (how many days until fully charged)
At the power status, during the day, instead of displaying how many days the batteries can hold (the ”+++” symbol) it would be useful to know how many days it would ...
Under consideration
104
votes
Easy way to detect when a regolith is depleted
When the regolith extractor has depleted the mine, it gets the electricity warning sometimes, it might be good if the hold building becomes highlighted red or ...
Done
101
votes
Building boundary
Would be nice when building on the surface to see the boundaries where we can vs. cannot build. As things are in the demo at least, you can only discover this by ...
Done
94
votes
Cargo pod - auto fill max capacity (for contract delivery)
In most cases you need to fill up at least 1 - 3 cargo pods for contracts / sale on the market. It would add a lot of convenience if you could choose resourse, choose ...
Done
92
votes
Maintenance Specialty For Robots
Along with transport and mining it might be useful to be able to reserve some robots for maintenance on factories. Running into an issue were I'm working to fill a ...
92
votes
Storage Manager for Flight Control Center
Background: Resource Storage boxes have a Storage Manager where we can control which (types of) resources can be brought in (and taken away) using drones. Storage ...
Done
88
votes
Contracts place too much pressure on the new player in the beginning
Greetings! While contracts are amazing, it feels like they are way too much pressure at the beginning (once they start having expiration timers). As I first played ...
87
votes
Smart notifications when a price is reached in the market.
Two that come to mind that I forgot to mention in the survey.
I saw that Weezer had mentioned a mechanic for the market. I wanted to put it somewhere easily ...
Done
86
votes
Greater POI variation on the surface
After the first dozen or two, the variation of POIs on the surface gets fairly boring. We know the game is still early in development and that more variation is to be ...
in development
86
votes
Ability to Move Buildings
Give players the ability to move a placed building, either for free (pick up and drop) or at a small cost and use Drones to dismantle and replace it.
It is the same ...
Under consideration
85
votes
Reverse belt direction.
After placing a belt and items are on it, If you change a sorter or want to move items which have already been put into a storage container you have several issues. ...
Under consideration
84
votes
Landing platforms - demolition and renaming
We should be allowed to demolish our landing platforms, and relocate them. Additionally the ability to NAME each one, as some should have higher priority then others. ...
Done
80
votes
Add materials to the cost of conveyor belts.
With how simple conveyors are (motor+plastic or rubber belt, metal ones are also an option), why do they cost money and not resources?
That bit has confused me ...
Under consideration
78
votes
View buildable area
When I'm in building mode I would like to see where I can build OR having a layout that can show me where I can build, therefore I can plan forward what should I ...
Done
77
votes
Add slag belt feed to large organic farms
We can belt the organics out… why can’t we belt the slag in?!
Done
75
votes
Excavation Designation Tool (Add a square brush and a large brush)
I don't get why we need to have a separate toggle button to change between highlight and erase. Surely the best option would be to have left mouse button to ...
Done
74
votes
Wall Conveyor port
A conveyor port we can mount on walls like ventilation systems to be able to move items with belt between inside and outside of an habitation.
in development
74
votes
Filter resources except
Adding the ability to negate exceptions in splitters would be a significant quality-of-life improvement. For instance, you could configure a splitter to send Iron to ...
71
votes
Science-to-money converter
There's also an idea to add the ability to convert science into money to the game, perhaps with a separate research or a new interface where you can choose the type ...
in development
68
votes
Type in box for the amount of resources sent
not sure if this was suggested in suggestion chat (as there's way too many messages to go through) but I'd love to see a type in box next to the resource amount ...
Done
66
votes
Able to empty Resource Storage without destroying and rebuilding (Add drop resource button)
Though you can just swap the resource to another but having a button to empty or clear the storage would be good ...
Planned
63
votes
Multi-regolith Refinery improvement
Currently, Singe regolith refineries can be daisy chained easily with the slag passthrough, would propose at least moving all the oxide outputs to one side of the ...
Planned
62
votes
A way to see Conveyor Upgrade cost when upgrading
Being able to know before upgrading rather than click and hope you have enough credits, either something where the mouse cursor is when you hover over conveyors after ...
55
votes
Slag refinement
Perhaps a tech to refine the slag even more and capture the oxygen that's off gassed from the assorted oxides In the slag the major components of these slags include ...
Planned