Ideas and suggestions for The Crust from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server
56
votes
Cancel demolish command
https://discord.com/channels/670425270615932951/1165611966635704353
in development
41
votes
A way to filter Contracts by Resource type
An option in the contract screen to choose an Resource type and show all Contracts that are looking for that Resource, would very useful when needing to compare ...
40
votes
Add option for rovers to auto-scout/auto-mineral scan
Nothing worse than spending 10min fixing a production issue underground only to realize my rovers have been sitting on their butts not scanning/exploring. ...
Under consideration
29
votes
Add storage management, release and storage limits for the resource
Add the possibility for any storage to set a resource output limit. I.e. we set the condition "minimum steel balance = 100" in the storage, it means that all incoming ...
in development
29
votes
Conveyors should be cheaper and give full refunds
When you reach the stage where you want to go full Factorio/Satisfactory with your production lines, you quickly run into a massive wall which is raising money just ...
Under consideration
25
votes
Resource Type Indicator for Input/Output Ports
Background: Facilities have predetermined resource types for each input and output. We can see the mapping when placing the facility - however once it's built there ...
22
votes
Assign drones to storages, factories
If you have a Regolith Bulk Storage, assign 1-2 drones to the storage and these drones will do only this task, cleaning the floor. Same with a factory with high ...
19
votes
Contracts place too much pressure on the new player in the beginning
Greetings! While contracts are amazing, it feels like they are way too much pressure at the beginning (once they start having expiration timers). As I first played ...
17
votes
Ore Scanner (pulses out in a circle scanning)
im not sure if im alone here but i personally do not find it entertaining scanning for ore with the range/width mechanic. i would find it alot better if we had a ...
Under consideration
16
votes
Storage Manager for Flight Control Center
Background: Resource Storage boxes have a Storage Manager where we can control which (types of) resources can be brought in (and taken away) using drones. Storage ...
in development
16
votes
Conveyor belts into storage should set the storage to that product
When setting up a conveyor belt initially, the output of the producer should automatically set the product that is being stored. ...
Under consideration
15
votes
Complex factories dispersing slag
After playing the game for only 160 hours i have worked out the ammount of slag you get is very high, this itself is not a problem but with only smart concrete to get ...
Under consideration
15
votes
Drones should prioritize the closest storage when picking/delivering resources
Right now it looks like drones try to equally distribute materials, prioritizing the most empty storage when delivering resources, and the most full when picking ...
Done
14
votes
Add materials to the cost of conveyor belts.
With how simple conveyors are (motor+plastic or rubber belt, metal ones are also an option), why do they cost money and not resources?
That bit has confused me ...
Under consideration
12
votes
UI Improvement. Overlay grid on day/night cycle indication
I think it would be useful to add a grid (some vertical lines) on top of the day-night cycle, so you can better see how many days before it changes. It would help to ...
Planned
12
votes
Landing platforms - demolition and renaming
We should be allowed to demolish our landing platforms, and relocate them. Additionally the ability to NAME each one, as some should have higher priority then others. ...
Planned
11
votes
Drone building
Really need a way to build drones, thought they would've been available in small vehicle construction. Buying them from earth on the market is incredibly expensive. ...
10
votes
Expand on the on/off automation concept. Add triggers on stars in belt intersections.
This idea/feedback gave me an idea to expand on the on/off automation concept. Add triggers on stars in belt intersections. This way a belt toward storage can have a ...
Under consideration
9
votes
Square Mining area
the ability tile to be able to do a 3x3 square and a 5x5 square aswell in adition to the exisiting mode maybe just add a toggle for "round or square" marker? ...
Under consideration
9
votes
Automatic scanning of underground resources in a random direction when the battery is 100% charged
Two, any time battery capacity hit 100%, the Ore Detector would send out a maximum-range ping in whatever direction scans the most unscanned squares. If there are ...
Under consideration
9
votes
Add WASD Controls on Research Page
Add scrolling up/down and "tabbing" left/right between the research categories using WASD on the research page. For example, hitting A while on the Engineering tab ...
8
votes
Conveyor elevator manual settings
The elevator has 4 ports for conveyers, it should be better if entrance/exit could be locked to transport up to 4 different resources on fixed conveyors. ...
in development
8
votes
Please add a input/output menu for materials
Greetings, I didn't see anything that was similar to this, apologies if it is a duplicate.
Please add a production/consumption menu. This menu will help us ...
Planned
8
votes
Maintenance Specialty For Robots
Along with transport and mining it might be useful to be able to reserve some robots for maintenance on factories. Running into an issue were I'm working to fill a ...
8
votes
Expand warehouse maintenance modes by robots (extension of warehouse and module logistics management
Like this? Instead of having 'off|on' state for drone delivery, something like 'off|on|empty' for pickup and 'off|on|fill' for delivery, so that drones would carry ...
Under consideration
8
votes
Cancel expedition.
If we accidentally start an expedition or change our minds about them, we need some way to cancel them. It's extremely punishing to be locked into an expedition until ...
in development
7
votes
Living space size indicator UI
When you build living space underground, it would be nice if you drag mouse and there was an indicator to show how many blocks the area is. When you rescue convoy you ...
Done
7
votes
A way to see Conveyor Upgrade cost when upgrading
Being able to know before upgrading rather than click and hope you have enough credits, either something where the mouse cursor is when you hover over conveyors after ...
in development
7
votes
geforcenow support
Excited for this, are there any plans to launch this on geforcenow? I ask this for selfish reasons as it's my gaming rig
Under consideration
7
votes
Change the game speed controls to be f1, f2 and f3. Use the numbers 1 - 9 for shortcuts,
Change the game speed controls to be f1, f2 and f3. Use the numbers 1 - 9 for shortcuts, ie 1 for power, 1 again for wire, 2 for powerpole, 3 solar panel etc (ie sub ...
Under consideration
6
votes
(Credit) If you spent all the money....
As shown in the recent YT Stream from Charlie Pyror, the player can actually drain his/her funds below 1000.
Sending Cargo (e.g. selling stuff) needs at least 1000 ...
Planned
6
votes
Force placement of buildings with encroaching rock
Unless you're mining out the entire underground, it's a common experience to try to place a building, but find that there's rock too close even though there's none in ...
Under consideration
6
votes
UI improvement. Add an indication of battery charging time (how many days until fully charged)
At the power status, during the day, instead of displaying how many days the batteries can hold (the ”+++” symbol) it would be useful to know how many days it would ...
Under consideration
5
votes
Science-to-money converter
There's also an idea to add the ability to convert science into money to the game, perhaps with a separate research or a new interface where you can choose the type ...
Under consideration
5
votes
When doing conveyors early, the incoming resource storage is really too big
during the demo, i noticed a severe lack of titanium.
if i remember correctly, i had 1 extractor-single-refinery-smelter lines for titanium ore - but it seemed to ...
Done
5
votes
De-prioritization after construction
One thing I often did was build Solar Panels with high priority hoping to get them out before the next solar day. But it keeps that marker after built, so sometimes I ...
Planned
5
votes
select multiple buildings at once to change their common settings or dismantle them
I'd love to be able to select all my iron production and enable/disable if they are on/off, if drones can pick in them, or set the priority.
same thing for ...
Under consideration
5
votes
You can drag conveyor bits of it to stretch it out or reroute it
Suggestion 2 : similar to what you have now but the belts are "springy" and "snappy" you place a belt, you can drag bits of it to stretch it out or reroute it. Shift ...
Under consideration
5
votes
Have it so you manually place belts and splitters and underground belts
Nice and simple and obvious
5
votes
Easier building (shift)
If you drag when building, you should be able to build multiple things at the same time
https://discord.com/channels/670425270615932951/1164180925882581064
Done
5
votes
Filter resources except
Adding the ability to negate exceptions in splitters would be a significant quality-of-life improvement. For instance, you could configure a splitter to send Iron to ...
5
votes
Cancel cargo drone loading for contract without canceling the contract
https://discord.com/channels/670425270615932951/1165611966635704353
Under consideration
5
votes
Smart notifications when a price is reached in the market.
Two that come to mind that I forgot to mention in the survey.
I saw that Weezer had mentioned a mechanic for the market. I wanted to put it somewhere easily ...
Under consideration
4
votes
Able to empty Resource Storage without destroying and rebuilding (Add drop resource button)
Though you can just swap the resource to another but having a button to empty or clear the storage would be good ...
Under consideration
4
votes
Building boundary
Would be nice when building on the surface to see the boundaries where we can vs. cannot build. As things are in the demo at least, you can only discover this by ...
Under consideration
4
votes
Storages with priority on output
It would be a great feature to have logic-based output options for storages. Ideally, the left side could be set as a priority output for manufacturing, while any ...
4
votes
Drone control zones
A way to assert more control over drones. You build a "control hub", a small cheap building (maybe an upgrade of a Recharger). You set a radius for the control hub, ...
Under consideration
3
votes
Recurring contracts
I like the idea of the contracts, but sometimes I have the problem, that i dont get good deals. I dont say I never get good deals but most of the time I dont get ...
Under consideration
3
votes
Ability to sort regolith
Something like a building, which has 1 belt input and 2 outputs. You set it to filter out say iron. Say it has an accuracy of 80%, then the iron in the input will ...
Under consideration