Ore Scanner (pulses out in a circle scanning)
im not sure if im alone here but i personally do not find it entertaining scanning for ore with the range/width mechanic. i would find it alot better if we had a single structure that when powered consumes alot of power and pulses out in a circle scanning, then we can upgrade this for money or resources to increase its range.
https://discord.com/channels/670425270615932951/1163469563162284082
Comments: 8
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25 May
AlexandraI don't know, it's a unique mechanic, and I kinda like it for being unique, but I do see the point maybe an upgrade path or research you could do, but isn't tied to anything else so your not forced to take it?
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28 May
AH2016I also like it for its uniqueness. There is a nice level of excitement with every pulse/scan, especially in the beginning, when you have limited power available. Research might also go the other way round, starting with a small circle and unlocking long-ranged directional scanning later.
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17 Jul
RadcliffI don't mind the ore scanner as it is, but it needs to be far cheaper power wise. Especially in the early game when power is already an issue considering we have to decide if our meager resources go to building new power buildings to power all the stuff you are making us build or build more stuff our power can't support to progress the story line. The artifacts that tell us where the ores are to point the scanner at also need to far easier to see. I have my gamma cranked up to the max atm and I can barely make out where they are at on my screen.
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17 Jul
PlarzoidI also like the range/width/power cost play around the risk/reward of shooting wide or long. I suppose both a full-circle pulse and the current way will eventually lead you to salvage the scanner and move it, right? I think the full pulse version fits poorly into the game's power management aspect. The current one fits better with that part of the game.
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18 Jul
Andrewwhat if there was a sweep through 360 degrees - you set the start angle, the outer diameter, and the scanner is a power sink until the scan completes or it is canceled? - the sweeping through 360 degrees is the be deliberately inefficient to incentivise manual scanning ...
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19 Jul
jRaskellI agree it is unique, but it lost it's novelty rather quickly for me when I was just trying to find resources to harvest. At the very least, there's a lot of room for QOL improvements. 2 in particular:
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-- Disable the Activate button during a pulse. It's not obvious when a pulse is completed, so I find myself just spamming the button until it pulses again.
-- provide a more obvious 'fog of war' for what areas of the map have been scanned or not. For areas with little to no mining nodes or rare earth metals, it's impossible to tell what has/hasn't been scanned, especially if you're coming back trying to figure out where you left off.
Honestly though, I just 100x prefer the rover method of scanning the moon surface later in the game to this scanning method. Though even there, it would be nice to be able to queue up a list of move-to and scan commands for the rover to execute in the background. -
19 Jul
ShroomI would prefer something like how it was implemented in IXION - when the deposits are ALREADY mapped (let's say after the corresponding tech), but you need to send a rover to explore them.
Manually scanning each section of the planet is boring and inconvenient, since the scans are in the form of a circle, and you have to do them "overlapping", trying not to leave empty areas -
23 Jul
LarsTheDevilHow about each digging/mining drone has the
1) BUILT IN ability to scan
2) ONCE every few days
3) for FREE,
4) in a CIRCLE
5) with a RADIUS of 60-100 distance (depending on level of drone)