Increase Priority from three to five
With larger factories, having just three levels of priority is fairly limited. Sometimes things need to have some priority, but not top, or isn't that important, but should have still be defined as more important than some other stuff.
Thus the suggestion is to move from having three levels of priority to having five.
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01 Nov, '24
JonJonHighlighted comment
I agree with SophieHatter , a priority system that focuses on a type of task and the current priority system could still be in place (as an override) for to special occasions. -
01 Aug, '24
EllriA secondary idea related to this came up on Discord.
It was two-fold:
1. Expand the number further than five.
This might be harder to display graphically, but should be possible, we think.
2. Add a priority overview window.
That's a window where all current priorities settings for the factory are shown, as well as having the ability to tweak them. Would make it much easier to alter the focus area for the factory, such as when a quest demands something specific. -
27 Oct, '24
SophieHatterAlso from Discord - There needs to be a priority for repair, for colonists and for suppling materials. Having them all be the same makes prioritisation mostly useless.
Alternatively, repairs should always be the highest priority, before the collection and delivery of incidental mats, at the very least.